FTXUI
6.1.9
C++ functional terminal UI.
Toggle main menu visibility
Loading...
Searching...
No Matches
examples/component/composition.cpp
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory>
// for allocator, shared_ptr, __shared_ptr_access
#include <string>
// for operator+, to_string
#include "
ftxui/component/captured_mouse.hpp
"
// for ftxui
#include "
ftxui/component/component.hpp
"
// for Button, Horizontal, Renderer
#include "
ftxui/component/component_base.hpp
"
// for ComponentBase
#include "
ftxui/component/screen_interactive.hpp
"
// for ScreenInteractive
#include "
ftxui/dom/elements.hpp
"
// for text, separator, Element, operator|, vbox, border
using namespace
ftxui
;
// An example of how to compose multiple components into one and maintain their
// interactiveness.
int
main() {
auto
left_count = 0;
auto
right_count = 0;
auto
left_buttons =
Container::Horizontal
({
Button
(
"Decrease"
, [&] { left_count--; }),
Button
(
"Increase"
, [&] { left_count++; }),
});
auto
right_buttons =
Container::Horizontal
({
Button
(
"Decrease"
, [&] { right_count--; }),
Button
(
"Increase"
, [&] { right_count++; }),
});
// Renderer decorates its child with a new rendering function. The way the
// children reacts to events is maintained.
auto
leftpane =
Renderer
(left_buttons, [&] {
return
vbox
({
text
(
"This is the left control"
),
separator
(),
text
(
"Left button count: "
+ std::to_string(left_count)),
left_buttons->Render(),
}) |
border
;
});
auto
rightpane =
Renderer
(right_buttons, [&] {
return
vbox
({
text
(
"This is the right control"
),
separator
(),
text
(
"Right button count: "
+ std::to_string(right_count)),
right_buttons->Render(),
}) |
border
;
});
// Container groups components togethers. To render a Container::Horizontal,
// it render its children side by side. It maintains their interactiveness and
// provide the logic to navigate from one to the other using the arrow keys.
auto
composition =
Container::Horizontal
({leftpane, rightpane});
auto
screen =
ScreenInteractive::FitComponent
();
screen.Loop(composition);
return
0;
}
// Thanks to Chris Morgan for this example!
captured_mouse.hpp
ftxui::ScreenInteractive::FitComponent
static ScreenInteractive FitComponent()
Definition
screen_interactive.cpp:416
component.hpp
component_base.hpp
elements.hpp
ftxui::Container::Horizontal
Component Horizontal(Components children)
A list of components, drawn one by one horizontally and navigated horizontally using left/right arrow...
Definition
container.cpp:360
ftxui
Definition
animation.hpp:10
ftxui::Button
Component Button(ButtonOption options)
Draw a button. Execute a function when clicked.
Definition
button.cpp:176
ftxui::Renderer
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Definition
renderer.cpp:61
ftxui::text
Element text(std::wstring text)
Display a piece of unicode text.
Definition
text.cpp:160
ftxui::separator
Element separator()
Draw a vertical or horizontal separation in between two other elements.
Definition
separator.cpp:134
ftxui::border
Element border(Element)
Draw a border around the element.
Definition
border.cpp:227
ftxui::vbox
Element vbox(Elements)
A container displaying elements vertically one by one.
Definition
vbox.cpp:96
screen_interactive.hpp