FTXUI
6.1.9
C++ functional terminal UI.
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examples/component/focus_cursor.cpp
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <
ftxui/component/captured_mouse.hpp
>
// for ftxui
#include <string>
// for allocator, operator+, char_traits, string
#include "
ftxui/component/component.hpp
"
// for Renderer, Vertical
#include "
ftxui/component/screen_interactive.hpp
"
// for ScreenInteractive, Component
#include "
ftxui/dom/elements.hpp
"
// for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
using namespace
ftxui
;
Component
Instance(std::string label,
Decorator
focusCursor) {
return
Renderer
([=](
bool
focused) {
if
(focused) {
return
hbox
({
text
(
"> "
+ label +
" "
),
focusCursor(
text
(
" "
)),
});
}
return
text
(
" "
+ label +
" "
);
});
};
int
main() {
auto
screen =
ScreenInteractive::Fullscreen
();
screen.Loop(
Container::Vertical
({
Instance(
"focus"
,
focus
),
Instance(
"focusCursorBlock"
,
focusCursorBlock
),
Instance(
"focusCursorBlockBlinking"
,
focusCursorBlockBlinking
),
Instance(
"focusCursorBar"
,
focusCursorBar
),
Instance(
"focusCursorBarBlinking"
,
focusCursorBarBlinking
),
Instance(
"focusCursorUnderline"
,
focusCursorUnderline
),
Instance(
"focusCursorUnderlineBlinking"
,
focusCursorUnderlineBlinking
),
}));
return
0;
}
captured_mouse.hpp
ftxui::ScreenInteractive::Fullscreen
static ScreenInteractive Fullscreen()
Definition
screen_interactive.cpp:374
component.hpp
elements.hpp
ftxui::Container::Vertical
Component Vertical(Components children)
A list of components, drawn one by one vertically and navigated vertically using up/down arrow key or...
Definition
container.cpp:317
ftxui
Definition
animation.hpp:10
ftxui::focusCursorBarBlinking
Element focusCursorBarBlinking(Element)
Same as focus, but set the cursor shape to be a blinking bar.
Definition
frame.cpp:189
ftxui::Decorator
std::function< Element(Element)> Decorator
Definition
elements.hpp:24
ftxui::focusCursorUnderlineBlinking
Element focusCursorUnderlineBlinking(Element)
Same as focus, but set the cursor shape to be a blinking underline.
Definition
frame.cpp:217
ftxui::focusCursorBar
Element focusCursorBar(Element)
Same as focus, but set the cursor shape to be a still block.
Definition
frame.cpp:175
ftxui::focusCursorBlock
Element focusCursorBlock(Element)
Same as focus, but set the cursor shape to be a still block.
Definition
frame.cpp:147
ftxui::Renderer
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Definition
renderer.cpp:61
ftxui::hbox
Element hbox(Elements)
A container displaying elements horizontally one by one.
Definition
hbox.cpp:94
ftxui::focusCursorUnderline
Element focusCursorUnderline(Element)
Same as focus, but set the cursor shape to be a still underline.
Definition
frame.cpp:203
ftxui::text
Element text(std::wstring text)
Display a piece of unicode text.
Definition
text.cpp:160
ftxui::focus
Element focus(Element)
Set the child to be the one focused among its siblings.
Definition
frame.cpp:101
ftxui::focusCursorBlockBlinking
Element focusCursorBlockBlinking(Element)
Same as focus, but set the cursor shape to be a blinking block.
Definition
frame.cpp:161
ftxui::Component
std::shared_ptr< ComponentBase > Component
Definition
component_base.hpp:24
screen_interactive.hpp